SENTINEL

VETO

Joining the roster as a Senegalese enforcer, Veto carries a DNA mutation that cancels enemy powers and tech. On his battlefield, gunplay is the only sure thing.

Few agents punish enemy movement as thoroughly as Veto, a mobile denial specialist whose kit disrupts routes at both micro and macro levels. Countersign launches a suppression beacon that interrupts the first ability cast inside its radius, so attackers who open with utility pay a steep price. Intercept lays a targeted energy web that triggers when an enemy moves through it, briefly rooting and revealing them, a trap-based scouting tool that works at extreme range. Override, his ultimate, temporarily delays every enemy ultimate charge in a wide area, stalling game-winning plays at critical moments. Veto rewards patient, analytical play, and knowing when to deploy utility versus holding it for a reaction sets his ceiling. He is weakest in chaotic, fast-paced rounds, where his anticipation-based kit cannot be placed in advance.
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TACTICAL KIT

ABILITIES AND SKILLS

Crosscut
[C]

CROSSCUT

Equip a vortex and FIRE to set it on the ground. Press ACTIVATE while in range and facing it to teleport to the vortex. During the BUY PHASE, you can reclaim the vortex to REDEPLOY it.

Chokehold
[Q]

CHOKEHOLD

Equip a viscous fragment from your mutation and FIRE to throw it. On landing, it deploys a trap that holds enemies in place, Deafening and Decaying them while held. Enemies can destroy the trap before it activates.

Interceptor
[E]

INTERCEPTOR

Equip the Interceptor and FIRE to set it at the projected spot. After placing it, use RE-USE to switch it on. Once live, it destroys any utility that would BOUNCE off a player or gets destroyed by gunfire. Enemies can take the Interceptor out.

Evolution
[X]

EVOLUTION

Mutate fully on the spot, gaining a combat stim, regeneration, and IMMUNITY to every type of debuff.