INITIATOR

KAY/O

Built for one job: neutralizing radiants. KAY/O's Suppress shuts down enemy abilities, leaving opponents with no way to fight back. That hands him and his team the ultimate edge in any fight.

Few agents shut down a team's plan faster than KAY/O. Built to suppress Radiant abilities, he does it better than anyone on the roster. Lodge a ZERO/POINT knife in a surface and every agent in its radius goes silent: no abilities, no escapes, no counters for the duration. Flash/Drive blinds on pop, and its popable variant lets him fire from cover without risk. FRAG/MENT hits in multiple waves, so enemies hiding in corners after post-plant have nowhere safe to stand. NULL/CMD keeps suppression running while active, pulses it globally, and if KAY/O dies, teammates can revive him mid-ultimate. Ability-reliant stall strategies fall apart against him. One ZERO/POINT landing on a Killjoy setup deletes it instantly.
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TACTICAL KIT

ABILITIES AND SKILLS

FRAG/ment
[C]

FRAG/MENT

Equip an explosive fragment. Fire to throw it, or alt fire to lob it. It lodges in the ground and detonates several times, with each blast dealing near-lethal damage at its center.

FLASH/drive
[Q]

FLASH/DRIVE

Equip a flash grenade. Fire for an overhand throw, or alt fire for a weaker lob that goes off quickly. After a brief fuse it detonates, blinding anyone who has line of sight to it.

ZERO/point
[E]

ZERO/POINT

Equip a suppression blade. Fire to throw it. The blade attaches to the first surface it touches, winds up, and suppresses anyone caught in its explosion radius. Enemies can destroy it.

NULL/cmd
[X]

NULL/CMD

Instantly overload with polarized radianite energy that pulses out from KAY/O across a huge radius. Enemies hit by the pulses are suppressed for a short time. While overloaded, KAY/O gets Combat Stim and can be re-stabilized if downed.