SENTINEL

CYPHER

As a Sentinel, Cypher is the Moroccan information broker who runs his own one-man surveillance network and tracks every move the enemy makes. Few secrets slip past him, and no maneuver goes unnoticed, because he is always watching.

Cypher's Trapwire slows and reveals any enemy who trips it, warning defenders of any push. He turns a site into a surveillance state. Cyber Cage drops a small deployable smoke that beeps when enemies pass through, so it denies vision and gives information in one ability. Spycam is a persistent remote camera that can dart-tag enemies for the whole team to track. Neural Theft, his ultimate, pulls the location of all living enemies from a killed player's corpse, rebuilding map control mid-round. Cypher is the definitive anti-flank sentinel. One properly placed trapwire network makes an entire flank route economically unprofitable. His weakness is setup time and static positioning. Misplaced gear is wasted economy.
← ALL AGENTS

TACTICAL KIT

ABILITIES AND SKILLS

Trapwire
[C]

TRAPWIRE

Equip the trapwire and fire to set a destructible, covert trap that stretches in a line from the chosen spot to the opposite wall. An enemy who crosses it is Slowed and Revealed after a moment, unless they break the device first. Can be picked up and REDEPLOYED.

Cyber Cage
[Q]

CYBER CAGE

Instantly throw the cyber cage in front of Cypher. Activate it to create a zone that blocks vision and sounds an audio cue whenever enemies move through.

Spycam
[E]

SPYCAM

Equip the spycam and fire to place it where you aim. Re-use the ability to take over the camera's view, then fire to launch a marking dart that Reveals any player it hits. Can be picked up and REDEPLOYED.

Neural Theft
[X]

NEURAL THEFT

Instantly use on a targeted dead enemy to download intel on their team. After a short delay, the locations of all living enemy players are Revealed twice.