Hush can influence a round before she enters a duel
Hush comes from Guangdong and uses telekinesis to control space. Her passive ability, Telekinesis, lets her pick up weapons from greater range. It can also retrieve the Spike remotely while Hush is on the attacking side. The remote Spike pickup does not apply while defending. She can operate switches from farther away on maps where doors or other mechanisms change a route.

The passive is not a free rescue in every situation. Hush still needs a clear plan for what happens after the item is collected, and an opponent can hold the area around her new position. Its value is that the team can solve some dangerous interactions without sending a player directly to the object.
A defender facing Hush must account for a remote Spike recovery on attack. This does not guarantee that the attacking team can plant, because Hush and her teammates still need a route to the site after the object is collected.
Displacement and Flashbulb reward prepared team play
Displacement can be thrown immediately or prepared first. Hush may redirect it toward her crosshair while it is in the air. The projectile explodes on a surface or after a delay, pulls every player toward its centre and concusses anyone who collides with a surface or another player. After Hush earns two kills, the ability becomes available again.
The strongest use is not simply pulling an enemy away from cover. A teammate can hold the likely landing area, place damage utility there or use the movement to break a crossfire. The same effect can also disturb allies, so an unannounced throw may damage the team’s own formation. Clear timing is more important than a complicated combination.
Flashbulb follows the same throw, prepare and redirect structure. It temporarily blinds players who are looking at it when it explodes. Changing its path after release makes the final angle harder to predict, but teammates must still turn away or enter after the explosion.
Flow and Suspension give Hush two different movement tools
Flow creates an anchor and then propels Hush toward it after a delay. If she activates the ability in the air, she briefly levitates before moving. This can help her cross an exposed gap, reach an unusual elevation or change direction after opponents have already aimed at the expected route.
The delay leaves room for counterplay. Hush can be hit before the movement begins or at the destination, so Flow is not an instant escape.
Suspension is the ultimate. Hush sends the effect forward, steers it with her crosshair and can detonate it by reactivating the ability or pressing fire again. Every player caught by it levitates. The ultimate can open an entry or stop a coordinated push, but its wide control also demands communication because the effect is not limited to enemies.
The Warden rifle becomes more consistent in short bursts
Warden is the 2,900-credit rifle added earlier in the season. Riot says its base handling did not yet match that price, so patch 13.09 smooths the vertical recoil of the opening bullets and reduces spread on the follow-up shots. The error value of the second bullet falls from 0.25 to 0.20, while the third falls from 0.60 to 0.50.
Those numbers make two or three shots in a row more consistent because the bullet spread grows less sharply. The change does not improve accuracy while moving and does not make continuous automatic fire reliable.
Warden still costs 2,900 credits. The patch changes the early recoil and spread values, but it does not change the need to stop moving before firing or control longer bursts.
| Change | Before | Patch 13.09 |
|---|---|---|
| Warden second-bullet error | 0.25 | 0.20 |
| Warden third-bullet error | 0.60 | 0.50 |
| Clove Pick-me-up speed | 15% | 10% |

Clove receives a smaller escape window and clearer rules
Clove‘s Pick-me-up movement bonus is reduced from 15 percent to 10 percent. The ability can still help Clove move away after winning a fight, but the lower speed gives opponents more time to follow that movement.
There is also a rule change for Not Dead Yet. A player who kills Clove after the ultimate is used now receives an ultimate point and progress toward recharging the signature ability. That brings the reward in line with other eliminations.
Riot has introduced Haste as the official name for movement-speed bonuses and Snapshot for still-image silhouette reveals such as Cypher‘s Neural Theft or Spycam. Brimstone, Clove, Miks, Neon and Waylay now use consistent Haste terminology. The wording distinguishes movement bonuses from effects that may also change firing, reload or recovery speed.
Main changes in patch 13.09
- Hush joins the roster as a Duelist.
- Telekinesis can retrieve the Spike remotely only while attacking.
- Warden has lower error on its second and third bullets.
- Clove‘s Pick-me-up movement bonus falls from 15% to 10%.
- Performance Score is being adjusted for Hush‘s ability use.

Competitive screens and bug fixes remove several false signals
Hush is the first new agent released after Performance Score was introduced. Riot says her score may be unstable during the first days while the company adjusts how her ability use contributes to the calculation. End-of-match pages now provide more explanation. PC players can also see when a teammate eliminates an opponent immediately after that opponent killed an ally.
A player’s highest-rated match during the Act now has a larger influence on Map Rating. The First Blood accolade also has a higher threshold because it appeared too often, although existing accolade totals are not changed.
Several fixes matter during live play. Raze‘s Boom Bot should stop tracking an enemy after a teleport, Sova‘s Hunter’s Fury should no longer hit players behind him, and Tejo‘s Special Delivery should not survive into the next round. Riot also fixed brief minimap reveals after Chamber or Omen teleports, agent abilities visible through barriers during the Buy Phase and ability maps that consumed extra charges or lost their placement cursor.
Patch 13.09 therefore combines a new Duelist with numerical weapon and agent changes. Hush adds guided abilities and remote interactions, Warden has lower error in short bursts, and Clove receives a smaller movement bonus. The bug fixes correct position and ability information shown during rounds.