INITIATOR

SKYE

Coming out of Australia, Skye leads her pack of beasts to clear a path through hostile ground. Her creations hamper the enemy while her healing keeps teammates standing, and the squad is at its strongest and safest when it stays by her side.

Few initiators can match the blend of healing, scouting, and team-wide flashing that Skye offers in one package. Regrowth charges restore health to allies within line of sight, which makes her the nearest thing to a dedicated support in a game that has no healers. Trailblazer releases a tigress she steers herself; like a drone, it pounces on and stuns enemies, clearing corners and drawing fire before the team advances. Guiding Light is a bird that flashes whenever commanded, and it can be blinded around corners to make a safe approach possible. Her ultimate, Seekers, marks and nearsights the three closest enemies, keeping steady pressure on several site areas at once. Skye pays off most for players who invest in teamwork, since her value multiplies when teammates act right away on the stuns and flashes she creates.
← ALL AGENTS

TACTICAL KIT

ABILITIES AND SKILLS

Regrowth
[C]

REGROWTH

Equip the healing trinket. Hold fire to channel and heal allies within range and line of sight. Reusable until her healing pool is depleted. Skye cannot heal herself.

Trailblazer
[Q]

TRAILBLAZER

Equip the Tasmanian tiger trinket. Fire to send it out and take control of the predator. While in control, fire to leap forward, exploding in a Concussive blast on impact and damaging directly hit enemies.

Guiding Light
[E]

GUIDING LIGHT

Equip the hawk trinket. Fire to send it forward. Hold fire to steer the hawk toward your crosshair. Fire again mid-flight to turn it into a flash, which reaches max potency after a short stretch of the hawk's flight.

Seekers
[X]

SEEKERS

Equip the Seeker trinket. Fire to launch three Seekers that hunt down the three closest enemies. A Seeker that reaches its target Nearsights and slows them. Enemies can destroy the Seekers.