SENTINEL

SAGE

Few agents bring as much stability to a fight as Sage, the Chinese bastion who carves out a safe zone for herself and her squad wherever she stands. She can bring fallen allies back to their feet and hold off heavy pushes, turning a chaotic battlefield into a steady point of calm.

Teams that value lasting fight power over raw aggression tend to build around Sage as their anchor. Healing Orb fully restores one teammate once per round, the only single-target full heal during a round in VALORANT, and it matters most in long defensive rounds. Slow Orb lays down a wide ice field that slows all movement and forces enemies to crouch, turning crossfires deadly and making defuse attempts close to impossible. Barrier Orb raises a solid ice wall that can plug push lanes, form elevated platforms, cut enemy rotations, or lift teammates onto high ground. Resurrection revives a fallen ally at full health mid-round, turning a 4v5 into a 5v5 and swinging round momentum completely. Sage rewards active play: well-timed wall placements and precise heals are what separate average Sage players from exceptional ones.
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TACTICAL KIT

ABILITIES AND SKILLS

Barrier Orb
[C]

BARRIER ORB

Equip a barrier orb. Fire to deploy a wall that hardens after a short delay. Alt fire rotates the targeter.

Slow Orb
[Q]

SLOW ORB

Equip a slowing orb. Fire to lob it ahead; on landing it detonates and leaves a lingering zone that slows and cuts the dash speed of anyone standing in it.

Healing Orb
[E]

HEALING ORB

Equip a healing orb. Fire while aiming at a wounded ally to start a heal-over-time on them. Alt fire while Sage herself is damaged to heal herself over time.

Resurrection
[X]

RESURRECTION

Equip a resurrection ability. Fire with your crosshair on a fallen ally to start bringing them back. After a short channel, they return to life at full health.