DUELIST

PHOENIX

Phoenix comes from the U.K., and that star quality carries straight into how he fights, lighting up the battlefield with flashes and flair. With teammates behind him or without, he charges in on his own terms.

As the team's most self-sufficient duelist, Phoenix draws his strength from his own fire, healing and regenerating through every fight. Hot Hands lays down a burning zone that damages enemies, and standing inside it heals Phoenix too, so a thrown molotov doubles as a recovery tool mid-fight. Blaze raises a curved wall of fire that blocks sight lines and sets alight anyone who tries to push through, handy for isolating a duel or covering a flank. Curveball bends around corners to catch enemies who step out, which makes it harder to jiggle-peek than a standard straight flash. Run It Back is a risk-free entry: Phoenix marks his spot, pushes hard, and if he dies he respawns at the marked point with full health. Kills earned during the ultimate still count as real eliminations.
← ALL AGENTS

TACTICAL KIT

ABILITIES AND SKILLS

[★]

HEATING UP

Standing in Phoenix's own fire passively heals him rather than hurting him.

Blaze
[C]

BLAZE

EQUIP a flame wall. FIRE sends a line of flame forward that travels through the world and forms a fire wall which blocks vision and damages anyone who crosses it. The wall heals Phoenix instead of harming him. HOLD FIRE to angle the wall toward your crosshair.

Hot Hands
[Q]

HOT HANDS

EQUIP a fireball. FIRE hurls it, and it detonates after a set time or when it lands, leaving a lingering fire zone that hurts enemies. That zone heals Phoenix rather than damaging him. ALT FIRE to lob it instead.

Curveball
[E]

CURVEBALL

EQUIP a flare orb that follows a curved trajectory and goes off shortly after being thrown. FIRE bends the orb left, detonating it and Blinding any player who sees it. ALT FIRE bends it right. Curveball regains a charge every two kills.

Run it Back
[X]

RUN IT BACK

INSTANTLY drop a marker where Phoenix stands. While active, if Phoenix dies or the timer runs out, the ability ends and he returns to that spot with full health and the armor he had when cast.