INITIATOR

FADE

Fade, the Turkish bounty hunter, starts every hunt the same way: she tears into raw nightmare to pull secrets out of her enemies. Bound to terror itself, she tracks her targets, exposes their deepest fears, and then crushes them in the dark.

Few agents turn a hidden corner into a liability quite like Fade. Her kit is built around hunting players who believe they are safe. Haunt drops from above and scans the ground below, exposing every nearby enemy and leaving a trail marker on each one. Prowlers then peel off on their own, chasing the nearest trail while nearsighting and stopping whoever they catch, and because they move independently, no aim is needed once they are deployed. Seize forms a tether zone that silences enemies and pins them in place for the length of the bind. Nightfall, her ultimate, blankets a whole site in nightmare energy, deafening, decaying and trailing every enemy it catches. Defensive setups that depend on isolation and good timing struggle the most against her, since she takes away both sight and movement. She also pairs well with aggressive initiators such as Breach, whose stuns land on the enemies Fade has already revealed.
← ALL AGENTS

TACTICAL KIT

ABILITIES AND SKILLS

Prowler
[C]

PROWLER

Equip the prowler and FIRE to launch it ahead. Hold FIRE to guide it toward your crosshair instead. It hunts the first enemy or terror trail it spots and applies Nearsight to that enemy on impact.

Seize
[Q]

SEIZE

Equip a knot of raw fear and FIRE to toss it. It falls on its own after a fixed delay, or press RE-USE to drop it sooner. When it lands it bursts and locks nearby enemies where they stand, leaving them Deafened and Decayed.

Haunt
[E]

HAUNT

Equip a haunting watcher and FIRE to throw it. After a set time it drops, and RE-USE brings that drop forward. On landing it strikes out, revealing enemies in its line of sight and sending terror trails their way. Enemies can shoot the watcher down.

Nightfall
[X]

NIGHTFALL

Equip the power of nightmare itself and FIRE to release an unstoppable wave of nightmare energy. Anyone caught in it gets Marked by terror trails, Deafened, and Decayed.