CHAMBER
Chamber stands out for his sharp style and lethal accuracy. The French weapons designer relies on a custom arsenal of his own making to hold position and eliminate enemies at range. Every plan has a backup built in, so when things change, he already has the answer ready.
Across the competitive scene, Chamber stands out as the first sentinel built to duel instead of simply holding a site. Rendezvous lets him teleport between anchors, so he can hold aggressive angles and vanish the moment someone challenges him, which removes the usual cost of overextending. Trademark is a slow trap that reveals and slows any enemy who sets it off, flagging pushes without needing to watch the camera. Headhunter is a premium pistol bought with credits, so he can skip rifle money and still win duels. His ultimate, Tour de Force, fires a rifle that drops a slow orb on every kill, locking down corridors and forcing the whole lobby to play carefully. He has been nerfed heavily over time, and at one point he was ban-worthy, but the current version is still a strong pick for mechanical players who punish passive defenders.← ALL AGENTS
TACTICAL KIT
ABILITIES AND SKILLS
EQUIP a scanning trap, then FIRE to drop it on the ground. Once a visible enemy wanders into range, it counts down and then destabilizes the terrain under and around them, creating a lingering field that Slows anyone inside. The trap can be picked up and REDEPLOYED.
ACTIVATE to bring out a heavy pistol. With it equipped, ALT FIRE to aim down its sights.
EQUIP a teleport anchor and FIRE to set it on the ground. While it sits on the ground and you are within range, REACTIVATE to teleport quickly to the anchor. The anchor can be picked up and REDEPLOYED.
ACTIVATE to call in a custom sniper rifle with great power, able to kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. A kill leaves a lingering field that Slows anyone caught inside it.
